We’re also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay: Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week’s update, we’re adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game. New Graphics, Audio, and Gameplay Modifiers Don’t worry, though, neither of these Trophies will be required in order to earn the Platinum. The Grounded update introduces two new Trophies: one for completing the game with any Permadeath mode enabled and another for beating it on Grounded difficulty. You’ll also be rewarded for your efforts. In other words, if you die at the end of Day One, you’ll have to play the entire day over again. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. With this custom mode enabled, there are no second chances-you must complete the entire game without dying or start over from the beginning. Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it.Īs an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more**. Grounded Difficulty Returns, Plus New Permadeath Modeįor veteran The Last of Us fans, Grounded difficulty represents the ultimate test of skill.
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